|16 Nov 2017||1200-1230||HUANG Bocheng||黃波鋮||54014163|
|1300-1330||LAI Lok Yi||賴樂怡||52997192|
|YAN Yee Ting||殷懿霆||53572010|
|YEUNG Yat Ho||楊鎰壕||53610842|
|TUNG Cheuk Sze||董卓思||53919753|
|1330-1400||CHENG Yu Yee||鄭羽以||54025915|
|CHAN King Lam||陳景楠||54038622|
|WONG Pik Ki||黃碧琪||54052917|
|CHAN Kai Yuk||陳啓煜||54301860|
|23 Nov 2017||1200-1230||KWAN Yee Yan||關綺欣||54398572|
|DAI Roxanne Lok-sze||戴樂詩||54398965|
|KWAN Tsz Ching||關芷晴||54399218|
|SHUM Kai Yiu||沈溪瑤||54409161|
|1230-1300||TSANG Pui Man||曾佩雯||54415432|
|YU Hiu Man||余曉蔓||54499752|
|CHUN Ho Man||秦浩文||54544635|
|1300-1330||HO Suet Yi||何雪怡||54625576|
|TSANG Ka Man||曾嘉文||54659149|
|LEUNG Cheuk Hang||梁卓恒||54668724|
|LAI Tsz Sum||黎梓琛||54713552|
|TANG Chi Wing||55270783|
|1330-1400||JI Rui Ting||40094805|
|VAN BREDA Jared Shane||温謝偉||53773249|
|KIM Hyun Seung||金賢承||53787451|
|1400-1430||BILAN Jeulianne Bautista||54035877|
|MOON Hyuck Min||文赫敏||54353357|
|BARGO Roda Mei Bernas||54390328|
Create at least 2 different moods of the same scene using different lighting setups.
For each mood, render still images from at least 2 different cameras. The same set of lights may not work for all camera angles, so you may have to set up different lighting setups for different camera placements.
Render the different moods from the same set of cameras.
Pay attention to framing, composition, and colour.
Think about how to lead the audience into looking at the important elements in a scene.
Resolution: 1920 x 1080
Number of images to submit: At least 2 images from each mood, and at least 2 different moods, so at least 4 in total.
File Format: (8bit) TIF
Create a loop-able animation that involves a simple character performing a repetitive task.
Model a new character, or use the model you made for assignment 1.
To make it animate-able, do one of the following:
- Create a skeleton rig, if the character needs to deform organically
- Arrange the separate parts in a hierarchy, if the character is rigid or inorganic, and is made up of separate parts.
Familiarise with setting Keyframes and manipulating the Animation Graphs
Frame rate : 24 fps
Duration : less than 10 seconds per cycle, loop it at least 3 times.
Resolution : 1280 x 720 (HD 720) or 1920 x 1080 (HD 1080)
Upload render to Vimeo
Zip up the whole maya folder and submit it to CANVAS
Creating a mesh
To create a polygonal model, either..
Start by creating a primitive
Or by drawing a polygon using “Mesh -> Create Polygon Tool”
Manipulating a polygonal mesh
Some of the most commonly used tools to modify the faces/edges/vertices are under the “Edit Mesh” Menu.
This tool allows you to create a volume by pulling faces out in a direction. By default, the manipulator is aligned with the Local space of the selected faces, with the Z(blue) axis being the Normal direction of the faces.
In some cases, you may want to extrude the faces out in a direction along one of the World axes. To do so, you change the manipulator by clicking a small circular thing near the manipulator.
Append Polygon Tool
Use this tool to fill a hole. First, click on a boundary edge of the hole. Purple arrows will appear. Follow the direction of the arrows and choose the second boundary edge to click on. A temporary pink surface will appear. Hitting “Enter” will turn the pink surface into a polygonal face.
Multi Cut Tool
Formerly known as the “Interactive Split Tool” in Maya 2014.
Insert Edge Loop
Rounded edges give the object an added level of realism. Select one or more edges, and apply Bevel. A polyBevel tab will be created. Adjust the attributes to suit your need.