3D Animation I Basic

Assignment 3 – Lighting

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Create at least 2 lighting conditions of the same scene, rendered from the same camera.

Try to use lighting to convey different times of a day, weather conditions, moods and atmospheres.

Lighting can also help direct the audience’s eyes to look at things in a scene which are related to the story.

Think in terms of foreground, mid-ground and background. How would you light them differently to create a sense of depth?

You may use any of the models provided in the class demos or models created for previous assignments.

Resolution: 1280 x 720

Duration: 1 frame for each lighting condition

File Format: (8bit) TIF


Lecture Slides: Lighting

Lecture Slides: Surfacing

New York Times | Anatomy of a Scene

Anatomy of a Scene at New York Times is a collection of videos with directors’ commentories on films.

In Son of Saul, the camera follows the character at close up in most of the time.

Screen Shot 2016-10-17 at 7.20.27 pm.png

Enter the Void employed a lot of first person point of view (POV) shots, follow shots and crane shots. The camera in the crane shots was to mimic the point of view from the dead brother’s spirit.

Screen Shot 2016-10-17 at 7.26.00 pm.png

Lecture Slides: Rigging

Assignment 2 – Animation


For this assignment, create a loop-able animation. Two examples here are a bird flapping its wings and Tom, the arm-less character, walking.

Should I model, rig and animate my own character?

1. Using the provided characters

Three characters are available for you to use. The files are located in:


You will need to copy the whole folder “Assignment2_Animation” to your local drive.

  • has the simplest set-up. There is no skeleton. Parts are simply arranged in a hierarchy. This should be fairly easy to start animate with.
  • has a skeleton. You animate it by setting keys to the “Control objects”. These control objects have a common suffix, “_CTRL”. DO NOT manipulate or set keys to the joints.
  • has the most sophisticated set-up among the three. You should be able to create articulated poses and actions. Like, you animate by setting keys to the control objects. DO NOT manipulate or set keys to the joints.

2. Model and Rig your own

I know some of you are more adventurous. If you would like to model and rig your own character/vehicle/spaceship/whatever, you are more than welcome to do so. You will get bonus points for the extra rigging effort.

Frame rate : 24 fps

Resolution : 1280 x 720 (HD 720)

Upload render to Vimeo

Zip up the whole maya folder and submit it to CANVAS


The External World – David O’Reilly

For more of his works, check out

Assignment 1 – Polygonal Modeling

For this assignment, create a simple polygonal model using a REAL object as a reference.


  1. Find a real world reference. This could be images from the web or photos of an actual object.
  2. Create reference images of the side, front and top views of the object either by drawing or photographing the object.

Maya Project

  1. Before you start modeling anything, create a Maya project folder. (File > Project Window)
  2. Your maya scene files (.ma) will be saved in

    Reference images will go in


Image Planes

In Maya, Image Planes are to be used to display the reference images.

  1. Create a Free Image Plane for each reference image
  2. Position and scale the image planes so that their images are aligned.

What to submit?

  1. Zip up the whole maya project folder, and submit the zip file.
  2. Render out a turntable, upload it to Vimeo, and submit the link to the video.


Free Educational Maya


You can download a free educational version of Maya 2016 Extension 2. The free version is basically identical to the full version, except that it prompts you with an annoying dialog box every time you save.

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