Create a loop-able animation that involves a simple character performing a repetitive task.
Model a new character, or use the model you made for assignment 1.
To make it animate-able, do one of the following:
- Create a skeleton rig, if the character needs to deform organically
- Arrange the separate parts in a hierarchy, if the character is rigid or inorganic, and is made up of separate parts.
Familiarise with setting Keyframes and manipulating the Animation Graphs
Frame rate : 24 fps
Duration : less than 10 seconds per cycle, loop it at least 3 times.
Resolution : 1280 x 720 (HD 720) or 1920 x 1080 (HD 1080)
Upload render to Vimeo
Zip up the whole maya folder and submit it to CANVAS
Creating a mesh
To create a polygonal model, either..
Start by creating a primitive
Or by drawing a polygon using “Mesh -> Create Polygon Tool”
Manipulating a polygonal mesh
Some of the most commonly used tools to modify the faces/edges/vertices are under the “Edit Mesh” Menu.
This tool allows you to create a volume by pulling faces out in a direction. By default, the manipulator is aligned with the Local space of the selected faces, with the Z(blue) axis being the Normal direction of the faces.
In some cases, you may want to extrude the faces out in a direction along one of the World axes. To do so, you change the manipulator by clicking a small circular thing near the manipulator.
Append Polygon Tool
Use this tool to fill a hole. First, click on a boundary edge of the hole. Purple arrows will appear. Follow the direction of the arrows and choose the second boundary edge to click on. A temporary pink surface will appear. Hitting “Enter” will turn the pink surface into a polygonal face.
Multi Cut Tool
Formerly known as the “Interactive Split Tool” in Maya 2014.
Insert Edge Loop
Rounded edges give the object an added level of realism. Select one or more edges, and apply Bevel. A polyBevel tab will be created. Adjust the attributes to suit your need.
For this assignment, create a simple polygonal model using a REAL object as a reference.
- Find a real world reference. This could be images from the web or photos of an actual object.
- Create reference images of the side, front and top views of the object either by drawing or photographing the object.
- Before you start modeling anything, create a Maya project folder. (File > Project Window)
- Your maya scene files (.ma) will be saved in
Reference images will go in
In Maya, Image Planes are to be used to display the reference images.
- Create a Free Image Plane for each reference image
- Position and scale the image planes so that their images are aligned.
What to submit?
- Zip up the whole maya project folder, and submit the zip file.
- Render out a turntable, upload it to Vimeo, and submit the link to the video.
You can download a free educational version of Maya 2017. The free version is basically identical to the full version, except that it prompts you with an annoying dialog box every time you save.