3D Animation I Basic

Small groups consultation schedule


Time slot


Chinese Name

Stud ID

16 Nov 2017 1200-1230 HUANG Bocheng 黃波鋮 54014163
CHEN Linyuan 陳林遠 54017350
YAO Danqi 姚丹琪 54017558
YANG Shuchen 楊書晨 54018101
1230-1300 GU Tianyu 顧天語 54018217
HU Haohan 胡皓涵 54381473
XUAN Yumeng 54990788
1300-1330 LAI Lok Yi 賴樂怡 52997192
YAN Yee Ting 殷懿霆 53572010
YEUNG Yat Ho 楊鎰壕 53610842
TUNG Cheuk Sze 董卓思 53919753
1330-1400 CHENG Yu Yee 鄭羽以 54025915
CHAN King Lam 陳景楠 54038622
WONG Pik Ki 黃碧琪 54052917
CHAN Kai Yuk 陳啓煜 54301860
23 Nov 2017 1200-1230 KWAN Yee Yan 關綺欣 54398572
DAI Roxanne Lok-sze 戴樂詩 54398965
KWAN Tsz Ching 關芷晴 54399218
SHUM Kai Yiu 沈溪瑤 54409161
1230-1300 TSANG Pui Man 曾佩雯 54415432
YU Hiu Man 余曉蔓 54499752
CHUN Ho Man 秦浩文 54544635
CHAN Xylia 陳聰敏 54595033
1300-1330 HO Suet Yi 何雪怡 54625576
TSANG Ka Man 曾嘉文 54659149
LEUNG Cheuk Hang 梁卓恒 54668724
LAI Tsz Sum 黎梓琛 54713552
TANG Chi Wing 55270783
1330-1400 JI Rui Ting 40094805
LI Iris 40095156
VAN BREDA Jared Shane 温謝偉 53773249
KIM Hyun Seung 金賢承 53787451
1400-1430 BILAN Jeulianne Bautista 54035877
MOON Hyuck Min 文赫敏 54353357
BARGO Roda Mei Bernas 54390328


Assignment 3 – Lighting

Image converted using ifftoany

Create at least 2 different moods of the same scene using different lighting setups.

For each mood, render still images from at least 2 different cameras. The same set of lights may not work for all camera angles, so you may have to set up different lighting setups for different camera placements.

Render the different moods from the same set of cameras.

Pay attention to framing, composition, and colour.

Think about how to lead the audience into looking at the important elements in a scene.

Resolution: 1920 x 1080

Number of images to submit: At least 2 images from each mood, and at least 2 different moods, so at least 4 in total.

File Format: (8bit) TIF


Lecture : Surfacing


Lecture : Rigging


Assignment 2 – Animation


Create a loop-able animation that involves a simple character performing a repetitive task.

Model a new character, or use the model you made for assignment 1.

To make it animate-able, do one of the following:

  1. Create a skeleton rig, if the character needs to deform organically
  2. Arrange the separate parts in a hierarchy, if the character is rigid or inorganic, and is made up of separate parts.


Familiarise with setting Keyframes and manipulating the Animation Graphs




Frame rate : 24 fps

Duration : less than 10 seconds per cycle, loop it at least 3 times.

Resolution : 1280 x 720 (HD 720) or 1920 x 1080 (HD 1080)

Upload render to Vimeo

Zip up the whole maya folder and submit it to CANVAS


Lecture : Animation


Lecture : Polygonal Modeling

Screen Shot 2017-09-21 at 10.45.55 AM

Polygon Modeling Tools

Creating a mesh

To create a polygonal model, either..

Start by creating a primitive

Or by drawing a polygon using “Mesh -> Create Polygon Tool”

Manipulating a polygonal mesh

Some of the most commonly used tools to modify the faces/edges/vertices are under the “Edit Mesh” Menu.



This tool allows you to create a volume by pulling faces out in a direction. By default, the manipulator is aligned with the Local space of the selected faces, with the Z(blue) axis being the Normal direction of the faces.

In some cases, you may want to extrude the faces out in a direction along one of the World axes. To do so, you change the manipulator by clicking a small circular thing near the manipulator.


Append Polygon Tool

Use this tool to fill a hole. First, click on a boundary edge of the hole. Purple arrows will appear. Follow the direction of the arrows and choose the second boundary edge to click on. A temporary pink surface will appear. Hitting “Enter” will turn the pink surface into a polygonal face.


Multi Cut Tool 

Formerly known as the “Interactive Split Tool” in Maya 2014.



Insert Edge Loop




Rounded edges give the object an added level of realism. Select one or more edges, and apply Bevel. A polyBevel tab will be created. Adjust the attributes to suit your need.



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